Word Cub (Electronic or Video Game - Child)
This is a great app to help young children learn letter names and sounds. It also nicely models the blending of letter sounds to make words. Children can listen and then match the correct letter names...
All Ages
Age groups: Preschool/Kindergarten (3-5), School Age (6-12)
https://itunes.apple.com/us/app/word-cub-letters-sounds/id335597350?mt=8
Rootology (Electronic or Video Game - Child)
Rootology can help upper elementary students recognize common Prefixes, Suffixes, as well as Greek and Latin word roots. Using a flashcard and multiple choice format students can drill themselves for...
All Ages
Age groups: Preschool/Kindergarten (3-5), School Age (6-12)
https://itunes.apple.com/ie/app/vocab-rootology-greek-latin/id373036258?mt=8
Mental Case Classroom Edition (Electronic or Video Game - Child)
Mental Case is a flashcard app on steroids. The reason why I am highlighting this particular flashcard app is the diverse forms of media it embraces and the wonderful way it organizes your files. Take...
All Ages
Age groups: Preschool/Kindergarten (3-5), School Age (6-12)
https://itunes.apple.com/us/app/mental-case-classroom-edition/id330972585?mt=8
SunLight Jr. (Electronic Resource)
Two year guarantee on bulb, Made in the USA by Sun Box© Co., Extremely small and portable, Full-spectrum, UV blocked by diffuser
All Ages
http://www.lighttherapyproducts.com/products/international-sun-light-jr-220v.html
LeapFrog Fridge Phonics Magnetic Letter Set (Electronic Resource - Child)
From the Manufacturer "The Fridge Phonics Magnetic Letter Set transforms the refrigerator into a learning center! With 26 magnetic letters and a magic reader that recognizes which letter is placed...
Ages 2 years - 4 years.
https://www.amazon.com/LeapFrog-Fridge-Phonics-Magnetic-Letter/dp/B00JLHVX36
I Love Math (Electronic Resource - Child)
"Mastering math becomes fun-and-games as you travel back to the ancient worlds of Atlantis, Greece, Egypt, and the Aztecs. The intelligent tracking system automatically responds to your child's...
All Ages
Age groups: School Age (6-12)
Blue's Clues 123 Time Activities (Electronic Resource - Child)
Builds early math confidence. Reinforces real-world concepts and problem-solving skills. Allows individually paced learning and automatic advancement.
All Ages
Age groups: School Age (6-12)
Moon Walker II (Electronic Resource - Child)
The 5x4" Moon Walker starts to walk when it detects a change in light intensity or sound commands . . . then continues its four-legged voyaeg until instructed by an internal timer to stop. Meanwhile,...
All Ages
Age groups: School Age (6-12), Adolescence (13-21)
Switch On (Electronic Resource - Child)
An electronic circuit activity set that safely teaches the basic principles of electronics with easy-to-use building blocks. You can set up circuit blocks to switch on a light bulb, electric fan,...
All Ages
Age groups: Adolescence (13-21), School Age (6-12), Adulthood (22+)
Attitude Adjustment in a Box (Electronic Resource - Child)
"100 Cards to Help Children Think Positively! Having a positive attitude is one of the mos critical elements in solving problems, but often the thinking of children (and adults) is affected by a...
All Ages
Age groups: Adolescence (13-21), School Age (6-12)